Sustayable app
- Fictional Case Study

 

UX/UI/Research/Usability test
Sector: Travel and private sector
Project time: 9 weeks

Background/hypothesis

Travellers want to reduce their environmental footprint when planning and booking trips. There is demand for a platform of sustainability focused information for travellers, providing booking options and insights into the trip's environmental impact.

 

My role

As part of a team of three I took on the roles of: researcher, strategic planner, UI designer, prototype designer, moderator for user interviews & usability testingWe all contributed equally in all parts, what set me apart would be my ability to focus on the goal, keep the team moving forward and make sure we had time for each stage of the design process. 

 

The design process

EMPATHISE
Research and domain exploration

- Interviews to gain insights into a traveller’s attitudes, motivations and challenges related to sustainable travel.
- Competitive research
- Literature review

DEFINE
Affinity mapping to structure and categorise findings

Key Insights

- Users struggle to identify sustainable travel options.
- Sustainable travel is perceived as expensive and inconvenient.
- Sustainable options would be chosen if they were clearly presented and financially viable.
- There is no centralised, user-friendly platform to integrate all sustainable travel options.
- Some users prioritise speed and comfort over sustainability.

 

Image of affinity mapping

Problem statement
“Travellers seeking sustainable alternatives face a lack of viable options and coordinated information to minimise their environmental footprint when planning and booking trips, posing a critical challenge to preserve the planet's current state.”

Image of persona
Image of user scenario
Image of NUF-test

IDEATE
NUF-test
 (new, useful, feasible) - laid the ground for sketching out concepts.


Sketching 

Guided by Don Norman’s three levels of design - visceral, behavioural and reflective. A lo/mid-fi prototype was produced as an MVP (minimum viable product) to validate the findings with real users.

 

PROTOTYPE AND TEST

Usability testing (3 participants)

The usability testing focused on:
- navigation efficiency
- feature completeness
- overall user satisfaction
- identifying usability barriers

 

Findings
- Filter options needed to be improved
- Clearer UX copy and better integration of sustainable features

Image of Normans three level of design

Information Architecture

Image of Normans three level of design

Task and user flow

Image of Normans three level of design
Image of Normans three level of design

Lo/Mid-fi prototype with annotations

Image of lo-fi prototype
Image of hi-fi prototype phone
Image of Normans three level of design

Updated Lo/Mid-fi prototype

Image of hi-fi prototype phone

Solution

Enabling the user to explore low-impact transport and eco-friendly accommodation alternatives - the Sustayable app provides a combination of inspirational staycation packages with an effective transport planner.

 

Challenges

Extracting existing information from other platforms provided by different companies and actors.

 

Outcome

The Sustayable app concept “Travel and Stay Sustainable", encourages staycation by providing the traveller with sustainable travel packages locally in Sweden. This serves as a pilot that can in the future be adapted for any country.

 

Knowledge gained and next steps

- Produce a hi-fi prototype of all views
- Run a usability test on more user flows
- Scan the market for investors and acquire funding
- Contact possible collaborators and suppliers in accommodation and travel to see if integrations are feasible

On the other hand it must be acknowledged that our research showed that there are already many similar apps out there and the main challenge of getting information out of partly competing businesses might be a show stopper.

Hi-fi prototype - created as an idea of what the final product could look like

Image of hi-fi prototype